• Ryzom on the Oculus Rift
    2014-08-05

    Ryzom on the Oculus Rift

    Currently porting an MMORPG to the Oculus Rift. Early builds are available on the Oculus VR forums.
  • 032_CDSC01428
    2013-02-10

    Tsunacon 2013 Figure

    I created this figure for the Tsunacon 2013 convention in the Netherlands of their mascot character. This is the third year I make one for this conven...
  • DSC04986
    2012-02-16

    Smooth Full Color 3D Printing

    First successful test piece for smooth FCS. More details in the thread on the Shapeways forums.
  • mahou_feature_c
    2011-07-06

    魔法少女VOCALOID3

    Character illustration I made based on the new i-style project Vocaloid 3 character design from http://i-style.surpara.com/.
  • 00919-particle-playgr
    2009-11-10

    Particle Playground

    Particle Playground created with 3ds Max 2010 for the Digital Arts and Entertainment 3D5 particles assignment.
Ryzom on the Oculus Rift

Ryzom on the Oculus Rift

Currently porting an MMORPG to the Oculus Rift. Early builds are available on the Oculus VR forums.

032_CDSC01428

Tsunacon 2013 Figure

I created this figure for the Tsunacon 2013 convention in the Netherlands of their mascot character. This is the third year I make one for this convention. Trying out some…

we_get_signal

3ds Max File Format (Part 6: We get signal)

Let’s see what we can do now. This is the last part in a series of articles describing the 3ds Max file format. 3ds Max File Format (Part 1: The…

3ds Max File Format (Part 5: How it all links together; ReferenceMaker, INode)

At this point, you should start to familiarize yourself a bit with the publicly available 3ds Max API documentation. The contents of the file map practically 1:1 with how the…

3ds Max File Format (Part 4: The first useful data; Scene, AppData, Animatable)

The most interesting part of this file is, evidently, the Scene. This is the fourth part in a series of articles. 3ds Max File Format (Part 1: The outer file…

3ds Max File Format (Part 3: The department of redundancy department; Config)

Now we’ll have a look at the Config stream. This is the third part of a series of articles. 3ds Max File Format (Part 1: The outer file format; OLE2)…

3ds Max File Format (Part 2: The first inner structures; DllDirectory, ClassDirectory3)

Now that we understand the outer structure of the file, it’s time to look closer to what’s inside. The DllDirectory stream looks like a good starting point. This is the…

3ds Max File Format (Part 1: The outer file format; OLE2)

The 3ds Max file format, not too much documentation to be found about it. There are some hints here and there about how it’s built up, but there exists no…

DSC05257_C

Exclusive 3D Printed figure for Tsunacon 2012

Like I did last year, I’ve made an exclusive 3d printed figure for the 2012 edition of Tsunacon (http://www.tsunacon.nl/), a convention in the Netherlands. The figure is based on artwork…

DSC04986

Smooth Full Color 3D Printing

First successful test piece for smooth FCS. More details in the thread on the Shapeways forums.